Oh what did you do..
You took a great point-and-click adventure game with an excellent atmosphere, and turned it into a buggy, generic and brutally easy beat-em-up/platformer. Honestly, the fact that you have a RESTART button for when the player happens to eat too much (which by the way is really not something they're at fault for when they're trained to eat everything to become more powerful), just kind of.. eh, getting far from the point. In any case, you took an excellent series and just turned it into yet another generic "half-assed puzzle elements" flash game.
A great game
Let down by it's length and repetiveness. Whilst addictive and charming in the first 5 or so minutes, the charm wears off and soon it becomes just another Avoid game. But really my main complaint is the Restart button; About 30 minutes in, after disapearing off the screen a few times, I noticed a Restart button. "Oh, I guess I hit this and it takes me to the checkpoint. That should come in handy!" Then it took me back to the start of the game. Seriously? Who would use that button?!
I was very much enjoying it up until I was trapped on the 19th level. The game seemed to think I hadn't killed all the enemies when I had or something like that.
although, with the obstacles being to inventive and just plain awesome, it'd have been nice to see more in the air/space.
I love how..
..she backs into her boyfriend to sit with him. THAT'S SYMBOLIC RIGHT THERE.
Are you kidding?
Now, i'm not saying this is bad, but it's got a score of 4 with almost no real effort put in.
It's nothing personal, but I just despise games where not being pixel-perfect with the jumping means restarting the level.
A good game
spoiled almost by the sheer amount of glows and bevels and what have you. Limit yourself of this stuff next time.
I wish I had the desposible of these guys.
Seriously some of my customers went to Ice Cream Stands, Boutiques, Pet Stores, Toy Stores, a Jewellery Store, a News Stand and a Restaraunt and still came out with money in their pockets. Unsatisfied.
The idea is brilliant..
But it was badly excuted. Pretty much by the time I had enough money to upgade my weapons, I had to use it up on the wall. Could I use this time to tell people the story (as far as I can tell) is that this guard is there to stop people from escaping the area that the zombies are inhabiting, to stop the virus from spreading. The gameplay was lacking, but you need to develop this unique premise.
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